I’m a Character Rigger and Rigging TD with over 8 years of experience working on high-end TV shows and films at studios such as Image Engine, Bardel Entertainment, Zoic Studios, and Mikros Animation Paris. Throughout my career, I’ve rigged a diverse range of assets, including creatures, humans, vehicles, and props, while collaborating closely with supervisors and teams to solve unique technical and creative challenges.
What excites me most is developing innovative solutions to improve workflows and empower artists. I’ve built custom tools, optimized rigging pipelines, and implemented production-ready solutions using Python. I also thrive in collaborative environments, having served on code review teams and mentored junior artists to ensure smooth production processes.
I hold a Master’s degree in CG, Animation, and VFX from ESMA, Toulouse, where I received a generalist education in modeling, sculpting, rendering, rigging, animation, and compositing. For my graduation short film, Missing Key, I collaborated with a team of five classmates, contributing to rigging, scripting, and compositing. This foundation allows me to understand the needs of every department in the production pipeline, ensuring that the rigs and tools I develop integrate seamlessly into the broader workflow.